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snflwer98
Forum Mistress This message was updated on 5/27/2003 7:44:38 AM by snflwer98 |
Aranel Sîrfalas (Ravenloft Game 1)
replied on: 5/20/2003 12:27:44 AM Aranel Sîrfalas Female Elven Ranger Sithicus Native Strength: 17 Mods: +1, +1; 85, 220; 10; 13% Dexterity: 18 Mods: +2; +2; -4 Constitution: 14 Mods: +0; 88%, 92%; +0; Nil Intelligence: 14 Mods: 4; 7th; 60%; 9; Nil Wisdom: 16 Mods: +2; 2 1st, 2 2nd; 0%; Nil Charisma:13 Mods: 5; +0; +1 Armor Class: 3 Alignment: Chaotic Good Experience points: 0 Hit Points: 9 THAC0: 20 Par/Psn/Death Magic: 14 Mods: None Rod/Staff/Wand: 16 Mods: None Petrification/Polymorph: 15 Mods: None Breath Weapon: 17 Mods: None Spells: 17 Mods: None Fear: 13 Mods: None Horror: 18 Mods: None Madness: 18 Mods: +2 racial Racial Abilities Magic Resistance Mods: 90% vs Sleep/Charm Related Weapon Bonus Mods: Any Bow (Crossbows excluded), Long Sword, Short Sword, +1 to attack rolls Infravision Mods: Up to 60ft Secret Doors Mods: 1 in 6 (d6), 10ft concealed door; 1 in 3 (d6; 1 or 2), searching; 1 in 2 (d6; 1, 2, or 3) searching (concealed portals) Surprised Opponents Mods: When Alone, with other Elves or Halflings, or 90ft in front of party (Non-Metal Armor), -4 on opponent's surprise roll, or -2 if a door or screen must be opened. Iron Will Mods: +2 Race bonus on Madness saves, in addition to any Wisdom bonus Class Abilities Experience Bonus Mods: +10% on experience points for having STR, WIS, and DEX over 16 Two-handed Fighting Style Mods: No penalties to attack rolls if wearing Studded Leather or lighter Tracking Mods: Gains Tracking Proficiency free; +1 for every 3 levels Move Silently Mods: In Studded Leather or lighter; 15% at 1st lvl (Table 18, PHB), +5% for being Elven, +10% for 18 Dex; Total 1st lvl: +30% in natural surroundings, +15% for cities, crypts, etc. Hide in Shadows Mods: In Studded Leather or lighter; 10% at 1st lvl (Table 18, PHB), +10% for being Elven, +10% for 18 Dex; Total at 1st lvl: +30% in natural surroundings, +15 for cities, crypts, etc. Favored Enemy - Skeleton Mods: +4 to attack rolls, -4 penalty on encounter reaction Animal Empathy Mods: Able to befriend domestic or non-hostile animals automatically. When encountering a wild animal or one who is trained to attack, the animal rolls saving throw vs. rods at -1 penalty per every 3rd Ranger level, if the animal fails its saving throws, it shifts its reaction one category towards Ranger's choosing. Spells Mods: Divine Spells starting at 8th level Followers Mods: 10th level, 2d6 followers (Table 19 PHB) Code of Behavior Mods: Must remain of Good alignment Archery Mods: You gain your Dex modifier (Missile Attack Adjustment if a bonus) on all damage rolls made with any non-crossbow (this does not include slings or thrwon weapons) Background Ability: 3/Day you may cast Detect Undead as a Cleric of your level. Any Undead in the radius of effect is not allowed a saving throw, and cannot choose to modify their presence. Weapon Proficiency: Long Sword Weapon Proficiency: Short Sword Weapon Proficiency: short Bow Weapon Proficiency: Dagger Nonweapon Proficiency: Track (+1) Nonweapon Proficiency: Bowyer Nonweapon Proficiency: Direction Sense Nonweapon Proficiency: Survival Nonweapon Proficiency: Reading/Writing (Elvish) Equipment Hooded Lantern Oil (normal) (2 flasks) Sewing Needle Wineskin Quiver (24 arrows) Whetstone Torches (8) Backpack Flint & Steel Soft Boots Cloth Cloak Scabbard (2) Breeches Gloves Tunic Rations, Iron (1 wk.) Rations (1 wk.) Armor Armor: Studded Leather (7) Shield: None Total Weight: 53 lbs Weapons Weapon 1: Long Sword Damage/RoF: S/M 1d8, L 1d12 Weapon 2: Short Sword Damage/RoF: S/M 1d6, L 1d8 Weapon 3: Short Bow (Flight Arrows (24)) Damage/RoF: S/M/L 1d6; 2/1 Treasure 15gp 5sp |
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