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snflwer98
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This message was updated on 5/27/2003 7:44:38 AM by snflwer98

Aranel Sîrfalas (Ravenloft Game 1)
replied on: 5/20/2003 12:27:44 AM

Aranel Sîrfalas
Female Elven Ranger
Sithicus Native

Strength: 17
Mods: +1, +1; 85, 220; 10; 13%

Dexterity: 18
Mods: +2; +2; -4

Constitution: 14
Mods: +0; 88%, 92%; +0; Nil

Intelligence: 14
Mods: 4; 7th; 60%; 9; Nil

Wisdom: 16
Mods: +2; 2 1st, 2 2nd; 0%; Nil

Charisma:13
Mods: 5; +0; +1


Armor Class: 3
Alignment: Chaotic Good
Experience points: 0
Hit Points: 9
THAC0: 20

Par/Psn/Death Magic: 14
Mods: None
Rod/Staff/Wand: 16
Mods: None
Petrification/Polymorph: 15
Mods: None
Breath Weapon: 17
Mods: None
Spells: 17
Mods: None
Fear: 13
Mods: None
Horror: 18
Mods: None
Madness: 18
Mods: +2 racial



Racial Abilities
Magic Resistance
Mods: 90% vs Sleep/Charm Related
Weapon Bonus
Mods: Any Bow (Crossbows excluded), Long Sword, Short Sword, +1 to attack rolls
Infravision
Mods: Up to 60ft
Secret Doors
Mods: 1 in 6 (d6), 10ft concealed door; 1 in 3 (d6; 1 or 2), searching; 1 in 2 (d6; 1, 2, or 3) searching (concealed portals)
Surprised Opponents
Mods: When Alone, with other Elves or Halflings, or 90ft in front of party (Non-Metal Armor), -4 on opponent's surprise roll, or -2 if a door or screen must be opened.
Iron Will
Mods: +2 Race bonus on Madness saves, in addition to any Wisdom bonus

Class Abilities
Experience Bonus
Mods: +10% on experience points for having STR, WIS, and DEX over 16
Two-handed Fighting Style
Mods: No penalties to attack rolls if wearing Studded Leather or lighter
Tracking
Mods: Gains Tracking Proficiency free; +1 for every 3 levels
Move Silently
Mods: In Studded Leather or lighter; 15% at 1st lvl (Table 18, PHB), +5% for being Elven, +10% for 18 Dex; Total 1st lvl: +30% in natural surroundings, +15% for cities, crypts, etc.
Hide in Shadows
Mods: In Studded Leather or lighter; 10% at 1st lvl (Table 18, PHB), +10% for being Elven, +10% for 18 Dex; Total at 1st lvl: +30% in natural surroundings, +15 for cities, crypts, etc.
Favored Enemy - Skeleton
Mods: +4 to attack rolls, -4 penalty on encounter reaction
Animal Empathy
Mods: Able to befriend domestic or non-hostile animals automatically. When encountering a wild animal or one who is trained to attack, the animal rolls saving throw vs. rods at -1 penalty per every 3rd Ranger level, if the animal fails its saving throws, it shifts its reaction one category towards Ranger's choosing.
Spells
Mods: Divine Spells starting at 8th level
Followers
Mods: 10th level, 2d6 followers (Table 19 PHB)
Code of Behavior
Mods: Must remain of Good alignment
Archery
Mods: You gain your Dex modifier (Missile Attack Adjustment if a bonus) on all damage rolls made with any non-crossbow (this does not include slings or thrwon weapons)

Background Ability:
3/Day you may cast Detect Undead as a Cleric of your level. Any Undead in the radius of effect is not allowed a saving throw, and cannot choose to modify their presence.

Weapon Proficiency: Long Sword

Weapon Proficiency: Short Sword

Weapon Proficiency: short Bow

Weapon Proficiency: Dagger

Nonweapon Proficiency: Track (+1)

Nonweapon Proficiency: Bowyer

Nonweapon Proficiency: Direction Sense

Nonweapon Proficiency: Survival

Nonweapon Proficiency: Reading/Writing (Elvish)


Equipment
Hooded Lantern
Oil (normal) (2 flasks)
Sewing Needle
Wineskin
Quiver (24 arrows)
Whetstone
Torches (8)
Backpack
Flint & Steel
Soft Boots
Cloth Cloak
Scabbard (2)
Breeches
Gloves
Tunic
Rations, Iron (1 wk.)
Rations (1 wk.)

Armor
Armor: Studded Leather (7)
Shield: None
Total Weight: 53 lbs


Weapons
Weapon 1: Long Sword
Damage/RoF: S/M 1d8, L 1d12
Weapon 2: Short Sword
Damage/RoF: S/M 1d6, L 1d8
Weapon 3: Short Bow (Flight Arrows (24))
Damage/RoF: S/M/L 1d6; 2/1


Treasure
15gp
5sp
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