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| Author | Message / Information |
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Lobian Darthuk
The Silverhand Nimoy Fanboy This message was updated on 5/26/2003 7:40:20 PM by Lobian Darthuk |
Kyrenna Lightfoot
replied on: 5/26/2003 6:46:29 PM HD= 1d6+3 Halflings gain a +1 bonus to AC because of Size, not +2. So AC should be 18. Flatfooted=14, Touch=15 They gain a +1 bonus on all attack rolls due to size. Melee=+3, Ranged=+5. Melee weapon damage is base + Strength modifier. Yours are: Shortsword 1d6+2. Dagger 1d4+2. +6 Ranged Dagger 1d4+2. You hit more often if you throw your daggers, so, you might want to consider that. Your Fort should be 0 + 3 + 1= 4 Your Ref should be 2 + 4 + 1= 7 Your Will should be 0 + 2 + 1 = 3 You should have 44 skill points. Bluff : 2 spent Climb: 4 spent Disable Device: 3 spent Escape Artist: 4 spent Forgery: 3 spent Hide: 4 spent Innuendo: 3 spent Listen: 3 spent Move Silently: 3 spent Open Lock: 3 spent Pick Pocket: 3 spent Search: 4 spent Spot: 3 spent Use Magic Device: 2 spent Total- 44. Good Job! I've seen a lot of people make mistakes on their first character. Interesting choice of feat. A "real" powergamer munchkin wouldn't have taken that, and just opted for a single level as a Ranger to get it for free. At least, that's the most popular combo for Rogues. Looks good otherwise. |
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