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serleran
This message was updated on 5/27/2003 11:14:20 PM by serleran |
Des Feral
replied on: 5/27/2003 11:13:33 PM A studious lad, barely breaking the age of Ascension, Des Feral loves to play tricks, and fancies himself something more than he is. For proof, he accepted the impossible, and nearly completed it: stealing the Soulgem from the hand of Ebonshroud himself! He failed, of course, but it was in the act of trying he discovered something deep within-- he IS a thief! But, more importantly, he is a thief with MAGIC! He will use all he has learned to improve, impress, and bewilder. He has left the Academy of Fabled Halls in search of a Master. But, he will not give up his "other" training. |
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snflwer98
Forum Mistress |
Des Feral
replied on: 5/27/2003 8:34:58 PM Very good. Need the background though, so I can determine where you are from. |
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serleran
This message was updated on 6/11/2003 12:55:31 AM by serleran |
Des Feral
replied on: 5/27/2003 8:29:57 PM Des Feral, Male Human Wizard 1 Serleran Size: Medium HD: d4+2 hp: 6 Init: +3 (Dex) Spd: 30 AL: CG Attrib: Str 13 (+1), Dex 17 (+3), Con 14(+2), Int 18 (+4), Wis 16 (+3), Cha 17 (+3), Com 13 (+1) AC: 13 (+3 Dex) (AC Flat footed:10; AC Touch: 13) Base Attack: +0; +1 melee, +3 ranged Weapons: +1 Quarterstaff melee, 1d6+1/1d6+1, x2 +1 Dagger melee, 1d4+1, 19-20/x2 +3 Dagger ranged, 1d4+1, 19-20/x2, 10' +3 Light Crossbow ranged, 1d8, 19-20/x2, 80' SA: Spells SQ: Summon Familiar; +1 Skill Point/Level Save: Fort +2, Ref +3, Will +5 Skills: Alchemy (4)+8; Concentration (4)+6; Knowledge (Arcana) (4)+8; Spellcraft (4)+8; Pick Pocket (2)+5; Diplomacy (2)+5; Appraise (2)+6 Feats: Scribe Scroll (Spell Level * Caster Level * 25gp= Base Price, 1/25 Base Price=XP cost; 1 Day/1,000gp in Base Price), Point Blank Shot (+1 to hit, +1 damage within 30'), Precise Shot (Ignore penalty for firing into melee) Equipment: Dagger (x5), Crossbow Bolt (20), Backpack, Parchment (5), Vial of Ink, Spell Component Pouch, Blank Spellbook, Adventurer's Kit, Bullseye Lantern, Oil (x5), Scroll Case (x2), Quarterstaff, Light Crossbow, Signal Whistle, Signet Ring, Sealing Wax, Empty Sack (x2), Inkpen, Traveling Spellbook, Vial of Holy Water GP: 6 XP: 0 Spells in Spellbook 0-Level Spells: 3, DC 14 All (Normally Memorize: Mage Hand, Prestidigitation, Ray of Frost) 1st Level Spells: 1, DC 15 Shield Obscuring Mist Identify True Strike Sleep Ray of Enfeeblement (Normally Memorized) Magic Weapon |
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