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furdo
*Webmaster/Moderator*






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Aid
posted on: 6/18/2003 8:35:08 PM

I think that Ross should implement some type of Aid set-up for Realm mates.

If someone needs food, another teammate should be able to send it to them, same for plat., draftees, mana, ore, plat., etc.. But make some type of negative to make up for the trade. Maybe take away a "little" bit of prestige from the person who recieved the Aid, and give a "little" prestige to the person who sent it out.

So players couldn't just send Aid to anyone, Ross could set up some type of "Aid block" for each player, so if they don't want it, they won't have anything sent to them, and if they do want it, they just turn the Aid back on.

Maybe this could create more "Teamwork" within New B Realms, or even Ghetto Realms. There would be less complaining, and people would want to be more active, in case someone needs something. Maybe use this as a more "interactive" tool than anything.

What do you guys think?
Thorsghost
*Pisshead*



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Aid
replied on: 6/19/2003 7:58:49 AM

Thats not a bad idea furdo altho it may be an issue when your in a realm full of woodies as no one but them would build lumberyards. Not bad tho
Tim_Myth
*Moderator*
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Aid
replied on: 6/19/2003 9:22:56 AM

The problem with sending aid is the potential for abuse. Even if Ross implemented a taxation on aid so that you only got 1 of every 2 of a resource sent, it could be abused. I know I'd be happy getting even an extra 5k per hour from a farm that produced an extra 10k plat per hour. Perhaps what he could do for food at least is put a cap on the amount you can get per hour based on how much you produce. For example, if you produce 10k food per hour, you can get 5k food per hour through aid. This would help prevent Dominions from running no farms so they can improve their plat efficiency like those DE did a few rounds back. I still wouldn't do that for the other resources (or at least I would make it taxed and give it a much lower cap).

What I would love to see is a free market system where you could buy and sell resources. For example, if 10 people sell 10k wood for a base price of 1 plat per wood, the price would go down, so the next time they sold wood, they would only get .75 plat per wood for example. If I bought wood, the amount of wood available would decrease, so it would start costing more to buy more wood. If no one sold wood, I would be unable to buy any. I think that would be cool.
mickles
mIRC Representative



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Aid
replied on: 6/19/2003 3:58:55 PM

the less resource transfer there is ingame, the less the game is abused. Thats a fact!
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