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| Good Races -- Wood Elf | |||||||
| Unit | Offensive Strength | Defensive Strength | Special Ability | Cost | |||
| Ranger: | 3 | 0 | - | 275p, 25r | |||
| Longbowman: | 0 | 4 | - | 325p, 10r | |||
| Mystic: | 0 | 4* | * Increases power by 1 for every 20% forest (buildings inclusive) | 1025p, 0r | |||
| Druid: | 3* | 3* | * Increases power by 1 for every 25% forest (buildings inclusive). | 1145p, 0r | |||
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| Author | Message / Information |
| J-Roc[LoC] Quote | Reply | | WE Attker end round posted on: 7/20/2003 4:29:57 PM tim, i know there coems a time where u stop building or only build certain buildings etc, or stop rezoning yada yada efficiency. it seems more complicated for a WE tho: rezone to forest and build homes to make room for specs? just rezone to forests to keep op/dp up. or build hills to gt, mtns to gn and rezone rest to forest. seems like alot of options. what do you recommend? (we're talking strongest WE attker, top 10 largest WE if it matters) |
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