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Good Races -- Wood Elf
Unit Offensive Strength Defensive Strength Special Ability Cost
Ranger: 3 0 - 275p, 25r
Longbowman: 0 4 - 325p, 10r
Mystic: 0 4* * Increases power by 1 for every 20% forest (buildings inclusive) 1025p, 0r
Druid: 3* 3* * Increases power by 1 for every 25% forest (buildings inclusive). 1145p, 0r
  • Wizard Strength: +10%
  • Spy Strength: +10%
  • Max Population: Minus 5%
  • Lumber Production: +10%
  • Attack Strength: +5%
  • Home Land Type: Forest
  •  
    Self-Spell for Wood Elf Only
  • Gaia's Blessing: Stronger version of Gaia's Watch (not cumulative) giving +20% food production, +10% lumber production.

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    J-Roc[LoC]






    Quote | Reply |


    WE Attker end round
    posted on: 7/20/2003 4:29:57 PM

    tim,

    i know there coems a time where u stop building or only build certain buildings etc, or stop rezoning yada yada efficiency.

    it seems more complicated for a WE tho:

    rezone to forest and build homes to make room for specs? just rezone to forests to keep op/dp up. or build hills to gt, mtns to gn and rezone rest to forest. seems like alot of options.

    what do you recommend? (we're talking strongest WE attker, top 10 largest WE if it matters)

     



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