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Good Races -- Wood Elf
Unit Offensive Strength Defensive Strength Special Ability Cost
Ranger: 3 0 - 275p, 25r
Longbowman: 0 4 - 325p, 10r
Mystic: 0 4* * Increases power by 1 for every 20% forest (buildings inclusive) 1025p, 0r
Druid: 3* 3* * Increases power by 1 for every 25% forest (buildings inclusive). 1145p, 0r
  • Wizard Strength: +10%
  • Spy Strength: +10%
  • Max Population: Minus 5%
  • Lumber Production: +10%
  • Attack Strength: +5%
  • Home Land Type: Forest
  •  
    Self-Spell for Wood Elf Only
  • Gaia's Blessing: Stronger version of Gaia's Watch (not cumulative) giving +20% food production, +10% lumber production.

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    Smurffrey






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    New WE strat
    posted on: 7/28/2003 10:26:59 PM

    i want to explore up to ~2k and then convert, but i also want to attack oop while the pickings are good so heres my idea, lemme know what you think:

    40% GT's
    48% LY
    7% Farms
    5% towers

    build only druids in protection, attack with them for a few hundred acres, then stop. convert 40% GT's into 40% factories. invest lumber heavily into pop. science and irrigation, drop farms to 5%, give 1% each to towers and LY's, with the increase in pop and science i should be able to keep employment up and still have enough draftees to go around, i'll getthe 10% Lumber imp. first, then the 5% food. by running 0 homes i have a lot more lumber for investment. once i convert to attacker i'll turn those 40% factories into all LY;s to have a high imp. strat. once i get my imps, up i'll trade lumber for plat to buy military.

    this is kind of a preliminary strat, havent tested it yet, so we'll see. thx

     



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