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| Author | Message / Information |
| furdo *Webmaster/Moderator* Quote | Reply | | The extra improvement additons... posted on: 5/18/2003 11:29:55 PM Does anyone besides me, feel that it takes tooo much constructed land, to get just one of the bonus improvements? Does anyone besides an Expert at Dominion get to use 3/4 of those bonuses? |
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furdo
*Webmaster/Moderator* Quote | Reply | |
The extra improvement additons...
replied on: 5/20/2003 4:49:10 AM Bleh! No love? lol |
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mickles
mIRC Representative Quote | Reply | |
The extra improvement additons...
replied on: 5/20/2003 5:02:19 AM I have 6... |
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furdo
*Webmaster/Moderator* Quote | Reply | |
The extra improvement additons...
replied on: 5/20/2003 5:21:12 AM Care to share with us all how you've gotten to where you are so far? Without giving away your location of course. |
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Tim_Myth
*Moderator* Quote | Reply | |
The extra improvement additons...
replied on: 5/20/2003 6:45:01 AM Didn't see the post furdo, sorry... I have 5. I worked towards the +10% plat bonus right away, and now I'm on my way to getting the 5% pop bonus. I'm nowhere near as good as mickles, but my secret is to attack OOP and reach 1k+ acres in the first week. I think one of my problems is converting to elites too early though since its usually in weeks 2 and 3 that I get left in the dust. I then play catch-up for weeks 4-6, and hopefully by week 7 I hit the bottom of the top 100 list. |
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mickles
mIRC Representative Quote | Reply | |
The extra improvement additons...
replied on: 5/22/2003 8:42:42 PM Farmer's Growth +10% food production Miner's Refining +5% gem production Banker's Foresight +10% platinum production Mason's Art -10% construction platinum costs Forester's Touch +10% lumber production Urban Planner +2% population maximum taken in that order as a merf. Urban mastery is probably my last one, and taking that in a few days. tim>> I have not built a single spec yet this round |
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mickles
mIRC Representative Quote | Reply | |
The extra improvement additons...
replied on: 5/22/2003 8:47:29 PM im not THAT good though... |
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Tim_Myth
*Moderator* Quote | Reply | |
The extra improvement additons...
replied on: 5/23/2003 2:02:32 AM I never said you were God, just better than me. I took my improvements in that same order too. Unless you're trying to be tops in one of the new Spy/Wizard rankings, this is probably the order you want to take your advances in. Some races may want to go for the +5% attack bonus, but I can't think of many races that wouldn't be helped greatly by that +5% pop bonus. |
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furdo
*Webmaster/Moderator* Quote | Reply | |
The extra improvement additons...
replied on: 5/23/2003 2:04:18 AM God or good Tim? |
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mickles
mIRC Representative Quote | Reply | |
The extra improvement additons...
replied on: 5/23/2003 2:38:54 AM yea i was goin to go for the casualties/attack bonus, but when i calced it, even though i have no use for a lumber bonus, the masons/2% pop was better. Also that opened me up for a 7th tech (urban mastery) |
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