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furdo
*Webmaster/Moderator*






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The extra improvement additons...
posted on: 5/18/2003 11:29:55 PM

Does anyone besides me, feel that it takes tooo much constructed land, to get just one of the bonus improvements?

Does anyone besides an Expert at Dominion get to use 3/4 of those bonuses?
furdo
*Webmaster/Moderator*



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The extra improvement additons...
replied on: 5/20/2003 4:49:10 AM

Bleh!

No love? lol
mickles
mIRC Representative



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The extra improvement additons...
replied on: 5/20/2003 5:02:19 AM

I have 6...
furdo
*Webmaster/Moderator*



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The extra improvement additons...
replied on: 5/20/2003 5:21:12 AM

Care to share with us all how you've gotten to where you are so far?

Without giving away your location of course.
Tim_Myth
*Moderator*
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The extra improvement additons...
replied on: 5/20/2003 6:45:01 AM

Didn't see the post furdo, sorry...

I have 5. I worked towards the +10% plat bonus right away, and now I'm on my way to getting the 5% pop bonus.

I'm nowhere near as good as mickles, but my secret is to attack OOP and reach 1k+ acres in the first week. I think one of my problems is converting to elites too early though since its usually in weeks 2 and 3 that I get left in the dust. I then play catch-up for weeks 4-6, and hopefully by week 7 I hit the bottom of the top 100 list.
mickles
mIRC Representative



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The extra improvement additons...
replied on: 5/22/2003 8:42:42 PM

Farmer's Growth +10% food production
Miner's Refining +5% gem production
Banker's Foresight +10% platinum production
Mason's Art -10% construction platinum costs
Forester's Touch +10% lumber production
Urban Planner +2% population maximum


taken in that order as a merf. Urban mastery is probably my last one, and taking that in a few days.

tim>> I have not built a single spec yet this round
mickles
mIRC Representative



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The extra improvement additons...
replied on: 5/22/2003 8:47:29 PM

im not THAT good though...
Tim_Myth
*Moderator*
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The extra improvement additons...
replied on: 5/23/2003 2:02:32 AM

I never said you were God, just better than me.

I took my improvements in that same order too. Unless you're trying to be tops in one of the new Spy/Wizard rankings, this is probably the order you want to take your advances in. Some races may want to go for the +5% attack bonus, but I can't think of many races that wouldn't be helped greatly by that +5% pop bonus.
furdo
*Webmaster/Moderator*



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The extra improvement additons...
replied on: 5/23/2003 2:04:18 AM

God or good Tim? lmao
mickles
mIRC Representative



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The extra improvement additons...
replied on: 5/23/2003 2:38:54 AM

yea i was goin to go for the casualties/attack bonus, but when i calced it, even though i have no use for a lumber bonus, the masons/2% pop was better. Also that opened me up for a 7th tech (urban mastery)
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