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| Good Races -- Gnome | |||||||
| Unit | Offensive Strength | Defensive Strength | Special Ability | Cost | |||
| Suicide Squad: | 4 | 0 | Squad Suffers 50% casualties | 200p, 50r | |||
| Tinker: | 0 | 2.5 | - | 250p, 5r | |||
| Rockapult: | 2 | 4* | * Increases by 1 for every 20% Mountains (buildings inclusive), maximum +2. | 675p, 330r | |||
| Juggernaut: | * | 3 | * Juggernaut's Power is 5 if your target has less than 75% of your land. If your target has between 75% and 90% of your land, Juggernaut's Power is 6. Over 90% of your land, and Juggernaut's Power is 7. | 775p, 550r | |||
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| Author | Message / Information |
| LiveWire Quote | Reply | | OOP attacker. posted on: 6/1/2003 5:49:24 PM i need a sim to perfect this but heres what im thinking. 25% homes 15% OMs 10% DMs 10-20% masonry? 10-20% GNs 20 docks or so should i raise my home/OM numbers? i plan on using suicide squads for a couple fast grabs then switching to explorer. also.. im thinkin i wont need alchs or smithys at all. lemme know! |
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mickles
mIRC Representative Quote | Reply | |
OOP attacker.
replied on: 6/1/2003 6:15:07 PM probably gonna want to double your oremines. Also masonries are worthless till you get your imps up. Go all dms first, then all masons. |
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LiveWire
Quote | Reply | |
OOP attacker.
replied on: 6/1/2003 7:13:05 PM alrite. so gnome oop attacker isnt a bad idea then? i think gnomes got some good indirect buffs with the OM buff and the improvement buff. i plan on getting the +pop tech path and hefty keep improvements. |
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Tim_Myth
*Moderator* Quote | Reply | |
OOP attacker.
replied on: 6/4/2003 9:54:40 AM Hmmm...I swear to god I replied to this post, but I don't see it now. I wonder if I posted an irrelevant reply somewhere else, or if I fell asleep before I clicked the Post button... Anyhow, Mickles is right, double your OMs. My wife played Gnomes one round and she was always hurting for ore with 27% ore mines. If by some odd twist you still have problems getting 40% mountains, run enough GNs to make up the difference. Otherwise you'd do better to run alchs, DMs, Shrines, or Factories (I'm trusting mickles on this one). |
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LiveWire
Quote | Reply | |
OOP attacker.
replied on: 6/4/2003 3:38:05 PM hmm.. ive been hearin alot of anti-masonry talk. im really hoping this aint true =o and ya mostly asking cus i had no sim around now that ive got a sim i runnin things nicely! |
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Tim_Myth
*Moderator* Quote | Reply | |
OOP attacker.
replied on: 6/4/2003 4:06:32 PM To make the masonries worthwhile, you have to have pretty decent improvements in the first place. If you grow quickly, you won't have high improvements unless you run an insane number of diamond mines or have a race that natually produce a sh*t-pile of some resource that can be invested like dwarves or wood elves. If you know you're not a top 100 player, you could probably run 20% diamond mines and 20% masonries and come out ok. For your average fast growing race, they don't seem to pay off... |
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