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Evil Races -- Undead/Spirits
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| Unit |
Offensive Strength |
Defensive Strength |
Special Ability |
Cost |
| Skeleton/Phantom: |
2.5 |
0 |
ALMOST Never Dies. |
225p, 0r |
| Ghoul/Banshee: |
0 |
2.5 |
ALMOST Never Dies. |
225p, 0r |
| Progeny/Ghost: |
2 |
4 |
ALMOST Never Dies, some enemy units killed in battle turn into Ghouls/Skeletons (Undead) or Phantoms/Banshees (Spirit) and join your army IF BATTLE WON WHEN YOU ATTACK, Flight (no need for boats). |
900p, 0r |
| Vampire/Spectre: |
4 |
3 |
ALMOST Never Dies. Attacking a target 70% of your land size or larger, and some enemy units killed in battle turn into Progeny (Undead) or Ghosts (Spirit) and join your army IF BATTLE WON WHEN YOU ATTACK. Attacking a target 50% - 70% of your land size, and some enemy units killed in battle turn into Ghouls/Skeletons (Undead) or Phantoms/Banshees (Spirit) and join your army IF BATTLE WON WHEN YOU ATTACK. Flight (no need for boats). |
1050p, 0r |
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Undead
Max Population: +10%
Mana Production: +10%
Food Consumption: -10%
Defensive Strength: +5%
Wizards: Immortal
Spirit
Max Population: +10%
Food Consumption: -25%
Defensive Strength: +5%
Wizards: Immortal
Both
Home Land Type: Swamp
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- Special Self-Spell for Undead/Spirit
Parasitic Hunger: Increases larger percentage of kills in battle to your military after battle. (For Undead, into Undead troops.)
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