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Evil Races -- Undead/Spirits
Unit Offensive Strength Defensive Strength Special Ability Cost
Skeleton/Phantom: 2.5 0 ALMOST Never Dies. 225p, 0r
Ghoul/Banshee: 0 2.5 ALMOST Never Dies. 225p, 0r
Progeny/Ghost: 2 4 ALMOST Never Dies, some enemy units killed in battle turn into Ghouls/Skeletons (Undead) or Phantoms/Banshees (Spirit) and join your army IF BATTLE WON WHEN YOU ATTACK, Flight (no need for boats). 900p, 0r
Vampire/Spectre: 4 3 ALMOST Never Dies. Attacking a target 70% of your land size or larger, and some enemy units killed in battle turn into Progeny (Undead) or Ghosts (Spirit) and join your army IF BATTLE WON WHEN YOU ATTACK. Attacking a target 50% - 70% of your land size, and some enemy units killed in battle turn into Ghouls/Skeletons (Undead) or Phantoms/Banshees (Spirit) and join your army IF BATTLE WON WHEN YOU ATTACK. Flight (no need for boats). 1050p, 0r
  • Undead
  • Max Population: +10%
  • Mana Production: +10%
  • Food Consumption: -10%
  • Defensive Strength: +5%
  • Wizards: Immortal
  • Spirit
  • Max Population: +10%
  • Food Consumption: -25%
  • Defensive Strength: +5%
  • Wizards: Immortal
  • Both
  • Home Land Type: Swamp
  •  
    Special Self-Spell for Undead/Spirit
  • Parasitic Hunger: Increases larger percentage of kills in battle to your military after battle. (For Undead, into Undead troops.)


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    Tim_Myth
    *Moderator*

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    Spirit and Undead Efficiency Calculators
    posted on: 6/5/2003 7:09:04 PM

    I have decided to break each race out into its own sheet for simplicity of use. You can download the Spirit Sheet here and the Undead Sheet here.

     



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