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| grog Quote | Reply | | Homes and Other Building Questions. posted on: 6/7/2003 12:45:40 AM Okay i picked my race and what i want to do this age is.. Goblin Attacker with ORCS for attacking and Shaman for Defense. Now i am looking at the buildings and trying to get a idea what percentages i want to run. All buildings except homes and barracks employ 20 people and house 15 people. Barren Land for Halflings, Dwarves, Goblins, Kobolds and Gnomes house 10 people, while the other race's Barren Land house only 5. Homes : Houses 30 people okay i got 250 acres. Homes Algebra.. to get close as i can to ideal number of homes. i do a little trial and error on 250 acres and see how close i can get. 30 homes = 900 peasants 220 other buildings = 4400 jobs = 3300 peasants = 200 more jobs then peasants.. okay we'll try 40 homes. 40 homes = 1200 peasants 210 other buildings = 4200 jobs = 3150 peasants = 150 more peasants then jobs.. 35 homes = 1050 peasants 215 other buildings = 4300 jobs = 3225 peasants 36 homes = 1080 peasants 214 other buildings = 4280 jobs = 3210 peasants looks like 36 homes is best. 14.4% homes is best for max efficency.. to get our other buildings working at maximum efficiency. But then you throw barracks in and we have to find new numbers. i am confused.. 38 military housed and nothing else.. this takes away jobs and peasants from the previous numbers.. So what's a ideal number of barracks per 250 acres ?? assuming that dominion is a war game. we'll do trial and error again.. i think 2000 orcs and 1000 shaman seems like a good working number for 250 acres. i just picked that out of the air though.. perhaps you want more or less who knows.. so that's 3000 troops that need houses. or 78 barracks..per 250 acres. 36 homes =1080 peasants 136 other buildings =2720 jobs = 2040 peasants = 400 more peasants then jobs.. 30 homes = 900 peasants 142 other buildings = 2840 jobs = 2130 peasants = 190 more peasants then jobs.. 25 homes = 750 peasants 147 other buildings = 2940 jobs = 2205 peasants. 10% homes is more ideal number if your running 31% barracks. so far that's what i think.. maybe i am wrong.. 20 homes = 600 peasants 152 other buildings = 3040 jobs = 2280 peasants = and you start to run into the other problem of not enough peasants to fill the jobs up. i am a newbie at playing gobbo so can you experts help me out a bit.. what's the average gobbo run for barracks coming out of protection.. ? other building percentages ?? day 1 is exploring and building. day 2 is exploring and building. day 3 is building and army building.. is this right or am i too far behind on army building to be a attacker doing this ? I am looking at shrines as a viable option this age.. as opposed to smithies.. what does the average gobbo run as far as shrines and other buildings.. I see factorys as a useless building in protection. because 700 platinum cost to build and 160 platinum cost to build..with max factorys of 20%. Alchemys vs Factorys 50x40 platinum = 2000 platinum. savings of 50 factorys on 250 acres. 540 platinum per building.. So you have to build 4 buildings every hour to see any savings benefits from factorys. Sure if you can explore more then 96 acres a day or attack for more then 96 acres a day.. then Factorys are viable to save you platinum.. but i see it as a waste of space.. if you login once every 11-12 hours.. your going to not see enough compensation for these factorys in your buildings.. until later in the game when the cost of buildings is higher. Guard Tower: Increases Defensive Power by 1.5 * (Guard Towers / Total Land)% to a maximum of 60% bonus Gryphon Nest: Increases Offensive Power by 1.5 * (Gryphon Nests / Total Land)% to a maximum of 60% bonus These buildings i don't understand what they mean by bonus. am i getting 1.6 x my opa. making my orcs stronger ?? is this bonus added to my keep bonus.. making my orcs like 1.7 x normal strength or something. |
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J-Roc[LoC]
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Homes and Other Building Questions.
replied on: 6/7/2003 1:28:26 AM Hey man, there are a bunch of things to say, but with that kind of effort you wont have a problem getting people to hlep you out. ill start with the few things that are obvious to me, and the other guys will pitch in later. "day 1 is exploring and building. day 2 is exploring and building. day 3 is building and army building.. is this right or am i too far behind on army building to be a attacker doing this ? " this is right. youre elite troops (#s 3 and 4) take 12 hrs to build, and your specs 9 (#s 1 and 2) (shaman = spec, orc = elite). So the ideal is you train your elites with 12 hours left and your specs with 9. then u come oop (out ot protection) with your army rdy. 2nd, its obvious you understand the concept of homes/barracks and employment and thats good. things are a little different in protection tho. You're gonna start with far fewer peasants than your max population possible ot your max employment, and youll end up spending the first ~55 hours with your peasant population growing. since homes/rax offer no benefit other than raising your max population, its not customary to build these until Day 3 at the earliest. at 250 you should be concerned with more important buildings like alchemies. you can look at the race pages and get an idea of wuts typical to coem out of protection with. avg tho id say 500 land for attkers and 600+ maybe for explorers (ill be corrected if im wrong). an attker oop will have around 6k max OP (offenseive power) and 3k DP(def power). explorers come out with more land and DP, and generally little or no OP. so youll hafta rethink how many of each troop you have. Guard towers and Gryphone nests (GTs and GNs) are calced as follows: 10% of your land in GTs -> 10% * 1.5 = 15% bonus if your unmodded DP equals 1000 say then: 1000*1.15 = 1150 modded DP if u also have 5% walls in your castle then: modded DP = 1000*1.2 = 1200 finally, from wut i understand gobbos are a trixxy race, so you may want to start ur first round with an easier run. im sure the rest of the guys will recommend. best of luck |
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Regis
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Homes and Other Building Questions.
replied on: 6/7/2003 1:44:28 AM You should only have enough barracks as needed to house your current number of troops plus a day more at most (1 day so you can explore and build the barracks). Its a little trickier as an attacker. You have to have more than enough room between attacks but not too much. As for an easy race to play I'd say Humans. They have a cheap efficient defender without any land requirements and a decent attacker that returns 3 hours sonner. Troll and Wood Elves would be my next two choices. -Regis |
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Thorsghost
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Homes and Other Building Questions.
replied on: 6/7/2003 7:24:12 PM Lizzys are pretty good as u dont need to worry bout docks therefore boats wen attacking and u dont need to worry bout spies either as u have ur chameleons which count as half a spy each |
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Regis
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Homes and Other Building Questions.
replied on: 6/8/2003 12:23:08 AM Lizardfolk don't need ore either. -Regis |
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Zhenxin
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Homes and Other Building Questions.
replied on: 6/14/2003 10:14:39 PM it is very different during 250 acres. cos your pop is not maxxed out yet. no point building any homes. try going for alchemies for diamnd mines/factories for better oop effect. you can start building homes for ur last 15-20 explored protection acres. |
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