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| Good Races -- Merfolk | |||||||
| Unit | Offensive Strength | Defensive Strength | Special Ability | Cost | |||
| Mermen: | 3 | 0 | No boats needed | 275p, 0r | |||
| Sirens: | 0 | 3 | - | 300p, 0r | |||
| Kraken: | 4 | 2 | Sinks boats when attacking, No boats needed. | 650p, 0r | |||
| Leviathan: | 0 | 7 | Sinks boats when defending. | 1450p, 0r | |||
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| Author | Message / Information |
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Zzwish
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Merf OOP attker Sim
replied on: 6/9/2003 3:45:16 PM That is fair enough.. I have quite a lot of experience in this game, but not with Merfolk and not since round 13. But barracks and DM's seems the only reasonable way to go after OOP... If not, your/my pop would fall behind, and after a few days we would fall behind... |
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