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Good Races -- Wood Elf
Unit Offensive Strength Defensive Strength Special Ability Cost
Ranger: 3 0 - 275p, 25r
Longbowman: 0 4 - 325p, 10r
Mystic: 0 4* * Increases power by 1 for every 20% forest (buildings inclusive) 1025p, 0r
Druid: 3* 3* * Increases power by 1 for every 25% forest (buildings inclusive). 1145p, 0r
  • Wizard Strength: +10%
  • Spy Strength: +10%
  • Max Population: Minus 5%
  • Lumber Production: +10%
  • Attack Strength: +5%
  • Home Land Type: Forest
  •  
    Self-Spell for Wood Elf Only
  • Gaia's Blessing: Stronger version of Gaia's Watch (not cumulative) giving +20% food production, +10% lumber production.

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    Author Message / Information
    J-Roc[LoC]






    WE converting to Attker
    replied on: 6/23/2003 6:42:23 PM

    Tim, since youre the WE guy:

    is there some kind of best way to convert to attker?

    our WE is just below 2k now and planning on converting at 2250 after taking the plat tech.

    she switched from bows to mystics a few days ago and is looking at something like a 70% forest coverage at 2250, with 20% keep, 10% sci, 8% walls, and 0% forge imps.


    is there any special way to do the converting?

    i was figuring that you'd want to overbuild homes on those last 200-300 acres in anticipation of the rising draft rate.

    so then, when you get to 2250 just start massing druids, make mystics as needed to keep your DP in the safe range, and then go attk when ur ready to hit 75%?

    also, throw the forges up to 8-10% during the days of conversion?

    thanks for the tips.
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