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Good Races -- Halfling
Unit Offensive Strength Defensive Strength Special Ability Cost
Slinger: 3 0 - 275p, 15r
Defender: 0 3 275p, 10r
Staff Master: 5 3 15% fewer casualties. 925p, 35r
Master Thief: 2 4 Also counts as 3/4 of a Spy on offense, and a full spy on defense (but cannot be targeted by the Disband Spies spell). 1200p, 45r
  • Max Population: +5%
  • Food Consumption: -10%
  • Spy Strength: +10%
  • Attack Strength vs Lizardfolk: +5%
  • Home Land Type: Hills
  •  
    Self-Spell for Halfling Only
  • Defensive Frenzy: Stronger version of Ares' Call (not cumulative) giving +20% defensive strength.
  •  
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    Author Message / Information
    canuck






    Halfling spec vs. elite defense
    replied on: 7/1/2003 6:46:54 PM

    I know this is an old debate, but would someone here give me some advice on defending with halflings? Right now I'm an attacker with around 3K land - most of my defense right now is from master thieves, although I do have a few thousand defenders as well. I was able to run high MTs before converting, but I find that they are really slowing me down right now.

    I've gotten some differing opinions on this so far, including all of the following:

    1) Run all MT defense from this point on(originally my plan, now thinking of changing it)
    2) Run 1:1 ratio of defenders to MTs (This sounds reasonable)
    3) Run 2:1 ratio of defenders to MTs (I doubt it could work for me now)
    4) Run enough MTs to maintain a spy ratio of 3 and fill the rest with defenders (works out to roughly 2:1 ratio of MTs to defenders)
    5) Ratios are for noobs (probably true, but since I meet the requirement I don't mind using them so much, although I'm open to other suggestions)
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