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Tim_Myth
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This message was updated on 5/30/2003 4:55:18 PM by Tim_Myth

heyhey TimMyth
replied on: 5/30/2003 11:52:50 AM

(Edited for brevity. This was a long post!)
I'm not quite understanding your initial parameters. I'll try to duplicate your results though.

Assumptions:
  • Round 17 rules

  • 1000 acres

  • 40 DPA

  • 30 OPA

  • 1 SPA and WPA

  • base castle bonuses of 5, 10, and 15% where appropriate


  • Icekin Build with 20% Smithies
    Barracks:34.83%
    Farms:5.96%
    Smithies:20%
    Ore Mines:27.21%
    Lumberyards:4%
    Towers:6%
    Dock:2%


    Results
    Military:13930
    Peasants:10754
    Total Pop:24684
    Draft Rate:56%
    Employment:121.21%
    Income:34843



    Icekin Build with 20% Alchemies
    Barracks:34.83%
    Farms:5.96%
    Alchemies:20%
    Ore Mines:27.21%
    Lumberyards:4%
    Towers:6%
    Dock:2%


    Results
    Military:13930
    Peasants:10754
    Total Pop:24684
    Draft Rate:56%
    Employment:121.21%
    Income:44443



    Icekin Build with 20% Masonries
    Barracks:33.98%
    Farms:5.62%
    Masonries:20%
    Ore Mines:28.4%
    Lumberyards:4%
    Towers:6%
    Dock:2%


    Results
    Military:13591
    Peasants:11488
    Total Pop:25079
    Draft Rate:54%
    Employment:114.94%
    Income:38152


    In this case alchemies have a slight edge over smithies. If we increase the DPA and OPA to 60 and 45 respectively, the draft rates go to 71%, 71%, and 69%. This makes the incomes go to 26455, 36055, and 29348. This means alchemies have an even greater advantage. Now we'll look at Lycanthropes under the similar assumptions. (Note: To get a better efficiency, Lycs should build a small percentage of homes so they have more employable peasants. That will cause these build strats to vary more widely than the Icekin builds.)

    Lycanthrope Build with 20% Smithies
    Homes:3.5%
    Barracks:37.4%
    Farms:11.72%
    Smithies:20%
    Ore Mines:6.75%
    Diamond Mines:9.64%
    Lumberyards:4%
    Towers:5%
    Dock:2%


    Results
    Military:14958
    Peasants:11403
    Total Pop:26361
    Draft Rate:57%
    Employment:103.67%
    Income:40025



    Lycanthrope Build with 20% Alchemies
    Homes:3.5%
    Barracks:37.4%
    Farms:11.72%
    Alchemies:20%
    Ore Mines:8.75%
    Diamond Mines:7.64%
    Lumberyards:4%
    Towers:5%
    Dock:2%


    Results
    Military:14958
    Peasants:11403
    Total Pop:26361
    Draft Rate:57%
    Employment:103.67%
    Income:50425



    Lycanthrope Build with 20% Masonries
    Homes:2%
    Barracks:36.51%
    Farms:10.98%
    Masonries:20%
    Ore Mines:7.75%
    Diamond Mines:11.75%
    Lumberyards:4%
    Towers:5%
    Dock:2%


    Results
    Military:14605
    Peasants:11886
    Total Pop:26491
    Draft Rate:55%
    Employment:103.46%
    Income:42683



    Again, alchemies have a slight edge over smithies. When the DPA and OPA are changed to 60 and 45 the number of smithies, alchemies, and masonries must be lowered to around 5% so you can have enough diamond mines to maintain your improvements. Even so, alchemies still edge out smithies and masonries, so it look like you're right. For races that have a good plat bonus, alchemies make the most sense.
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