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| Good Races -- Gnome | |||||||
| Unit | Offensive Strength | Defensive Strength | Special Ability | Cost | |||
| Suicide Squad: | 4 | 0 | Squad Suffers 50% casualties | 200p, 50r | |||
| Tinker: | 0 | 2.5 | - | 250p, 5r | |||
| Rockapult: | 2 | 4* | * Increases by 1 for every 20% Mountains (buildings inclusive), maximum +2. | 675p, 330r | |||
| Juggernaut: | * | 3 | * Juggernaut's Power is 5 if your target has less than 75% of your land. If your target has between 75% and 90% of your land, Juggernaut's Power is 6. Over 90% of your land, and Juggernaut's Power is 7. | 775p, 550r | |||
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| Author | Message / Information |
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LiveWire
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OOP attacker.
replied on: 6/1/2003 5:49:24 PM i need a sim to perfect this but heres what im thinking. 25% homes 15% OMs 10% DMs 10-20% masonry? 10-20% GNs 20 docks or so should i raise my home/OM numbers? i plan on using suicide squads for a couple fast grabs then switching to explorer. also.. im thinkin i wont need alchs or smithys at all. lemme know! |
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