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| Good Races -- Dwarf | |||||||||
| Unit | Offensive Strength | Defensive Strength | Special Ability | Cost | |||||
| Soldier: | 3 | 0 | - | 275p, 25r | |||||
| Miner: | 0 | 3 | Every 2 miners produce 1 ore per hour | 350p, 25r | |||||
| Cleric: | 3 | 4* | Against all evil races but Lycanthropes and Trolls, Cleric has defensive power of 5. Can kill Undead/Spirits on both offense and defense, Reduces combat losses | 900p, 0r | |||||
| Warrior: | 6* | 2 | Against Kobolds and Goblins, Warrior has offensive power of 6.5. Against Dark Elves and Wood Elves, Warrior has offensive power of 7. | 1250p, 110r | |||||
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| Author | Message / Information |
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J-Roc[LoC]
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Best Wave for dorf oop attker
replied on: 6/3/2003 5:19:00 PM what would be the best wave for a dwarf oop attker? (that way i can run sims on that one once viruz gts things up tomm) i've heard some people say 3 and others 6. apparently theres a tradeoff that all the good targets will be gone if you wait too long, but then if everybodys already sent out you yourself are less at risk. can u get away with less def as a wave 6 than a wave 1? |
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