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Good Races -- Dwarf
Unit Offensive Strength Defensive Strength Special Ability Cost
Soldier: 3 0 - 275p, 25r
Miner: 0 3 Every 2 miners produce 1 ore per hour 350p, 25r
Cleric: 3 4* Against all evil races but Lycanthropes and Trolls, Cleric has defensive power of 5. Can kill Undead/Spirits on both offense and defense, Reduces combat losses 900p, 0r
Warrior: 6* 2 Against Kobolds and Goblins, Warrior has offensive power of 6.5. Against Dark Elves and Wood Elves, Warrior has offensive power of 7. 1250p, 110r
  • Ore Production: +10%
  • Max Population: +15%
  • Home Land Type: Mountain
  •  
    Self-Spell for Dwarf Only
  • Miner's Sight: Stronger version of Mining Strength (not cumulative) giving +20% ore production.
  •  

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    Author Message / Information
    Regis






    Best Wave for dorf oop attker
    replied on: 6/3/2003 7:19:37 PM

    I really don't know which wave is best for an attacker, but the later the wave you choose the more defense you need, because you should have more land than previous wave attackers and their offense gets back faster than yours (Unless you are Sylvan, for example) which means when the land defense dominions run out and when previous wave attackers get their troops back you'd be a pretty good target.

    For wave 1 you want 2k DP with all your troops out. For wave 6 you want at *least* 3k. As an explorer I never come out of protection with less than 3k defense wave 1 or 4500 Wave 6. You can get away with less than that as an attacker because your troops return and boost your defense (for most races) but don't make yourself too good of a target for a desperate attacker.

    -Regis
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