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| Good Races -- Dwarf | |||||||||
| Unit | Offensive Strength | Defensive Strength | Special Ability | Cost | |||||
| Soldier: | 3 | 0 | - | 275p, 25r | |||||
| Miner: | 0 | 3 | Every 2 miners produce 1 ore per hour | 350p, 25r | |||||
| Cleric: | 3 | 4* | Against all evil races but Lycanthropes and Trolls, Cleric has defensive power of 5. Can kill Undead/Spirits on both offense and defense, Reduces combat losses | 900p, 0r | |||||
| Warrior: | 6* | 2 | Against Kobolds and Goblins, Warrior has offensive power of 6.5. Against Dark Elves and Wood Elves, Warrior has offensive power of 7. | 1250p, 110r | |||||
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| Author | Message / Information |
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Tim_Myth
*Moderator* |
Dwarf strat
replied on: 6/3/2003 11:16:08 PM Currently, that line is the only spot to specify spec defense. You can go through and change the defensive elite strength to 3, the unit price to 350, and the ore cost to 25, but you'll have to trace the precedents for the current spec line to find the formulas that calculate ore production. I was going to try and update that tonight, but the wife had other plans for me... |
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