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| Good Races -- Wood Elf | |||||||
| Unit | Offensive Strength | Defensive Strength | Special Ability | Cost | |||
| Ranger: | 3 | 0 | - | 275p, 25r | |||
| Longbowman: | 0 | 4 | - | 325p, 10r | |||
| Mystic: | 0 | 4* | * Increases power by 1 for every 20% forest (buildings inclusive) | 1025p, 0r | |||
| Druid: | 3* | 3* | * Increases power by 1 for every 25% forest (buildings inclusive). | 1145p, 0r | |||
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| Author | Message / Information |
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Tim_Myth
*Moderator* |
The same old WE strat still works well
replied on: 6/4/2003 12:43:30 PM By my calcs, the same old Farm, Tower, Docks, Lumberyard, Homes strat seems to be best for attacking woodies. For anyone who doesn't know it, it's something like this: Enough farms to feed your pop and produce a little extra (about 7%) Enough towers to cast all your spells (about 5-6%) 20-25 docks and then vary the ratio of lumberyards to homes until you get an employment rate that is close to 100%. At 2k acres with 52.5 OPA, 74 DPA, 1 WPA and SPA, the percentages are: 45.25% homes 6.48% Farms 42.27% Lumberyards 5% towers 1% docks |
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