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Good Races -- Wood Elf
Unit Offensive Strength Defensive Strength Special Ability Cost
Ranger: 3 0 - 275p, 25r
Longbowman: 0 4 - 325p, 10r
Mystic: 0 4* * Increases power by 1 for every 20% forest (buildings inclusive) 1025p, 0r
Druid: 3* 3* * Increases power by 1 for every 25% forest (buildings inclusive). 1145p, 0r
  • Wizard Strength: +10%
  • Spy Strength: +10%
  • Max Population: Minus 5%
  • Lumber Production: +10%
  • Attack Strength: +5%
  • Home Land Type: Forest
  •  
    Self-Spell for Wood Elf Only
  • Gaia's Blessing: Stronger version of Gaia's Watch (not cumulative) giving +20% food production, +10% lumber production.

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    Author Message / Information
    Zzwish






    The same old WE strat still works well
    replied on: 6/4/2003 6:44:28 PM

    I played WE several rounds ago and used a similar strat, but then with some 80-90 alchs which I razed to build smithies OOP. Then I kept 20% smithies or so up until I converted to attacker at 2,5k acres. Ofcourse smithies are just a shadow now of what they where then, but are you suggesting that a WE attacker should not build them at all? And which type of military units are your numbers based on? I used to run all elites except specs OOP.

    Ofcourse running a strat without smithies will make conversion faster, but you perhaps mean a all-round attacker here..?
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