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| Good Races -- Wood Elf | |||||||
| Unit | Offensive Strength | Defensive Strength | Special Ability | Cost | |||
| Ranger: | 3 | 0 | - | 275p, 25r | |||
| Longbowman: | 0 | 4 | - | 325p, 10r | |||
| Mystic: | 0 | 4* | * Increases power by 1 for every 20% forest (buildings inclusive) | 1025p, 0r | |||
| Druid: | 3* | 3* | * Increases power by 1 for every 25% forest (buildings inclusive). | 1145p, 0r | |||
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| Author | Message / Information |
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j_a_k_e
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The same old WE strat still works well
replied on: 6/5/2003 8:44:40 AM I have some questions about that strategy: +) Are you playing full-time Attacker with it? (only exploring in protection) +) Or do you convert at eg. 2k acres? +) If you do explore until 2k acres on which type of unit do you rely on (def specs or elites)? +) If you attack OOP - you will need smithies (i think so) but how much because with the changes in rd18 they aren´t worth to build too much of them *g*. |
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