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| Good Races -- Wood Elf | |||||||
| Unit | Offensive Strength | Defensive Strength | Special Ability | Cost | |||
| Ranger: | 3 | 0 | - | 275p, 25r | |||
| Longbowman: | 0 | 4 | - | 325p, 10r | |||
| Mystic: | 0 | 4* | * Increases power by 1 for every 20% forest (buildings inclusive) | 1025p, 0r | |||
| Druid: | 3* | 3* | * Increases power by 1 for every 25% forest (buildings inclusive). | 1145p, 0r | |||
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| Author | Message / Information |
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j_a_k_e
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The same old WE strat still works well
replied on: 6/5/2003 5:26:11 PM I must say that i have expected most of your answers but its a good feeling to see that i´m doing right. I have always played full-time attacker with various races (Dwarf, Gnome, DE, Lizzi, Spirit) and i do have a good OOP strat were i rely on deff specs and off elites but there was always the same problem. How long should i do so --- and when joining the RG (and EG later on)? Maybe you can give me some hints *g*. And if you now mention the significant increase in cost (elites +10%, changes rnd18) i think i will rely on off specs (after OOP) too - not completely but maybe 30-40% - and again how long (eg till 1000 acres?) I think thats the way Ross wants it to be - it fits also the downgrading of the smithies and the upgrading of the GT and GN. |
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