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Good Races -- Wood Elf
Unit Offensive Strength Defensive Strength Special Ability Cost
Ranger: 3 0 - 275p, 25r
Longbowman: 0 4 - 325p, 10r
Mystic: 0 4* * Increases power by 1 for every 20% forest (buildings inclusive) 1025p, 0r
Druid: 3* 3* * Increases power by 1 for every 25% forest (buildings inclusive). 1145p, 0r
  • Wizard Strength: +10%
  • Spy Strength: +10%
  • Max Population: Minus 5%
  • Lumber Production: +10%
  • Attack Strength: +5%
  • Home Land Type: Forest
  •  
    Self-Spell for Wood Elf Only
  • Gaia's Blessing: Stronger version of Gaia's Watch (not cumulative) giving +20% food production, +10% lumber production.

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    Author Message / Information
    Tim_Myth
    *Moderator*
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    Bows - Mystics when?
    replied on: 6/17/2003 2:29:42 PM

    I hear people say 3-4k longbowmen, but I'd stop building them as soon as possible. Of course, that may also be why I usually suck at the beginning of the round. I've never been any good at converting from explorer to attacker. I found it much easier to just attack OOP with rangers. I'd build 2-3k bowmen before going mystics and up to about 5k rangers before I started buying druids. Longbowmen are nice defenders, but once you get rolling, they are about half as efficient as Mystics. He could always start buying mystics once he has 2k bowmen, and switch back if he finds he can't keep his DP up.
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