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Good Races -- Gnome
Unit Offensive Strength Defensive Strength Special Ability Cost
Suicide Squad: 4 0 Squad Suffers 50% casualties 200p, 50r
Tinker: 0 2.5 - 250p, 5r
Rockapult: 2 4* * Increases by 1 for every 20% Mountains (buildings inclusive), maximum +2. 675p, 330r
Juggernaut: * 3 * Juggernaut's Power is 5 if your target has less than 75% of your land. If your target has between 75% and 90% of your land, Juggernaut's Power is 6. Over 90% of your land, and Juggernaut's Power is 7. 775p, 550r
  • Max Population: -5%
  • Food Consumption: -20%
  • Gem Production: +5%
  • Cannot build Barracks
  • Home Land Type: Mountain
  •  
    Self-Spell for Gnome Only
  • Mechanical Genius: 10% reduction of re-zoning costs.


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    Author Message / Information
    Tim_Myth
    *Moderator*
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    OOP attacker.
    replied on: 6/4/2003 4:06:32 PM

    To make the masonries worthwhile, you have to have pretty decent improvements in the first place. If you grow quickly, you won't have high improvements unless you run an insane number of diamond mines or have a race that natually produce a sh*t-pile of some resource that can be invested like dwarves or wood elves. If you know you're not a top 100 player, you could probably run 20% diamond mines and 20% masonries and come out ok. For your average fast growing race, they don't seem to pay off...
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