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| Good Races -- Wood Elf | |||||||
| Unit | Offensive Strength | Defensive Strength | Special Ability | Cost | |||
| Ranger: | 3 | 0 | - | 275p, 25r | |||
| Longbowman: | 0 | 4 | - | 325p, 10r | |||
| Mystic: | 0 | 4* | * Increases power by 1 for every 20% forest (buildings inclusive) | 1025p, 0r | |||
| Druid: | 3* | 3* | * Increases power by 1 for every 25% forest (buildings inclusive). | 1145p, 0r | |||
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| Author | Message / Information |
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Regis
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Woodie Sim
replied on: 6/7/2003 2:06:04 AM Besides the mistake in training Longbows I only found two things I'd change. First, if she is using longbows OOP-2.5k acres why all the lumberyards now? They are just not efficient enough if you aren't using Mystics/Druids. Try with them as Alchs and DMs instead (mostly alchs) and you'll notice a big difference in what you can do though draftees might be more of a problem. The other thing was exploring often. That just drives up the cost of each acre later. I'm pretty sure that if she went with the alchs instead of LYs and esplored every 11 hours she could do 632 land with 4700 defense OOP. I'll see if I can do that myself wave 3 and post it later. |
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