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| Good Races -- Wood Elf | |||||||
| Unit | Offensive Strength | Defensive Strength | Special Ability | Cost | |||
| Ranger: | 3 | 0 | - | 275p, 25r | |||
| Longbowman: | 0 | 4 | - | 325p, 10r | |||
| Mystic: | 0 | 4* | * Increases power by 1 for every 20% forest (buildings inclusive) | 1025p, 0r | |||
| Druid: | 3* | 3* | * Increases power by 1 for every 25% forest (buildings inclusive). | 1145p, 0r | |||
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| Author | Message / Information |
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Regis
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Woodie Sim
replied on: 6/7/2003 3:51:09 PM Sorry, I thought I put the status in there before I posted. I ended up with 632 land and my buildings like this: 236 Alchs 5 Ore Mines 14 Towers 20 DMs 25 LY 50 Farms 95 Homes 60 Barracks 127 Smithies My army was 1100 Longbows, 50 Spies, 50 Wizards and 10 Archmages. My keep was only 3%, and I didn't invest in anything else, but I plan to get DMs ~750 land and get the +5% gem production bonus first (on my way to the +10% plat production bonus). Like I said earlier, you may want to take out some of those smithies. This strat was designed for Wave 6 Human using Knights from the start. The smithies are far less effective when training spec troops. -Regis |
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