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| Good Races -- Dwarf | |||||||||
| Unit | Offensive Strength | Defensive Strength | Special Ability | Cost | |||||
| Soldier: | 3 | 0 | - | 275p, 25r | |||||
| Miner: | 0 | 3 | Every 2 miners produce 1 ore per hour | 350p, 25r | |||||
| Cleric: | 3 | 4* | Against all evil races but Lycanthropes and Trolls, Cleric has defensive power of 5. Can kill Undead/Spirits on both offense and defense, Reduces combat losses | 900p, 0r | |||||
| Warrior: | 6* | 2 | Against Kobolds and Goblins, Warrior has offensive power of 6.5. Against Dark Elves and Wood Elves, Warrior has offensive power of 7. | 1250p, 110r | |||||
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| Author | Message / Information |
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mickles
mIRC Representative |
Best Wave for dorf oop attker
replied on: 6/7/2003 8:06:36 PM you dont sacrifice targets by going wave six. Waves 1-3 get badly shafted with peasants. I would pick wave 6 unless the login times are inconvenient. also you can go practically no defense if you want oop. A few rounds ago I came out on 550 and safely left 1500 dp home. Below 1500 though and you are starting to become a good target. Still there is no reason you would ever need more than ~2k defense oop. What is much more important, is what your dp is 12 hrs oop when your land gets in. |
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