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| Good Races -- Merfolk | |||||||
| Unit | Offensive Strength | Defensive Strength | Special Ability | Cost | |||
| Mermen: | 3 | 0 | No boats needed | 275p, 0r | |||
| Sirens: | 0 | 3 | - | 300p, 0r | |||
| Kraken: | 4 | 2 | Sinks boats when attacking, No boats needed. | 650p, 0r | |||
| Leviathan: | 0 | 7 | Sinks boats when defending. | 1450p, 0r | |||
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| Author | Message / Information |
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J-Roc[LoC]
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Merfolk Efficiency Calculator
replied on: 6/8/2003 10:47:32 PM tim, i finally got time to start workign with teh sheet and its really good.like "shrines or smithies?" 3 seconds later, "ok shrines." one Q: for figuring out the necessary OP/DP at different acreages. is there some kind of general table that most players go by at least to start? or is it plan ahead to 1500, assess things, and then shoot for wut youll shoot for at 2k, and repeat? rezoning too, is that best guess or is 60% a good estimate of wut ur avg rezoen costs are? or keep it there and lower for more diverse builds and raise for more specializeds? thx mate. |
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