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ZemTheManiac
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Level 127
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RP-based MtG Cards
replied on: 11/5/2005 4:21:24 PM

New D&D chara.

Tallis Silevran, Cleric of Lastai
2WW
Legendary Creature - Elf Cleric
0/2
Prevent all damage that would be dealt to and by Tallis.
XXW, Tap: Prevent all damage that attacking creatures with a converted mana cost of X or less would deal this turn. Tap those creatures. They do not untap during their controller's next untap step.
ZemTheManiac
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Level 127
Mad Scientist
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RP-based MtG Cards
replied on: 11/6/2005 1:42:51 AM

Burning Blood
BR
Instant
As an additional cost to play Burning Blood, sacrifice a creature.
Add X mana to your mana pool in any combination of B and R, where X is the sacrificed creature's converted mana cost.
Kayrune
Level 23
Blind Eskimo
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This message was updated on 11/6/2005 3:41:55 AM by ZemTheManiac

RP-based MtG Cards
replied on: 11/6/2005 3:04:55 AM

Chris told me to post them, I am guessing these are the ones he was referring to.

Healing Potion
3
artifact
When Healing potion comes into play, put three charge counters on it.
At any time there are no charge counters on Healing potion, bury it.
T: Remove a charge counter, prevent the next 3 damage that would be dead to target creature or player this turn.

Shattering will
2RR
Sorcery
Untap target artifact and gain control of it until end of turn. At end of turn, destroy it.

Insanity
1BB
instant
Discard any number of cards from your hand. For each card discarded in this way, Insanity deals 1 damage to target creature or player.

Desperate thoughts
2U
instant
When a source deals damage to you, look at the top card of your library for each damage taken. Choose up to two cards to put in your hand, and the rest on the bottom of your library in any order.

The unending cycle
1G
Sorcery
You gain 1 life for each creature card in your graveyard.
The cycle of life continues, even after we are gone.

Guardian of Life

Guardian of the mind

Guardian of Weakness The white outline annoys me

Couldn't find a good minotaur picture, so...
Guardian of Wrath
3W
Creature - Minotaur 3/1
RR: Target creature gains first strike until end of turn.
Their will is to keep conflict alive.

Guardian of Growth

Temporal Blink



Edits by Chris
Rewriting these after Sam didn't listen to me and deleted everything I posted last time.

Healing Potion
3
Artifact
Healing Potion comes into play with three charge counters on it.
T, Remove a charge counter from Healing Potion: Prevent the next 3 damage that would be dealt to target creature or player this turn.

Shattering Will
2RR
Sorcery
Untap target artifact and gain control of it. Sacrifice it and end of turn.

Insanity
1BB
Instant
Choose and discard any number of cards from your hand. Insanity deals X damage to target creature or player, where X is the number of cards discarded this way.

Desperate Thoughts
2U
Instant
The next time you would be dealt damage this turn, look at the top X cards of your library and put 2 into your hand, where X is the amount of damage that would be dealt. Put the rest on the bottom of your library in any order.

>> That's one of the brilliant ones.

The Unending Cycle

>> Been done. Ancestral Tribute, Blossoming Wreath, etc.

Guardians

>> Another thing I liked was the flavor text on these. But consider using pro-color or damage prevention for the white one.
Kayrune
Level 23
Blind Eskimo
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This message was updated on 11/6/2005 3:38:18 AM by Kayrune

RP-based MtG Cards
replied on: 11/6/2005 3:09:01 AM

and a few I know I can word better

Seething fury
3RR
enchantment
RR: Put a rage counter on target creature, that creature gains first strike until end of turn.
R: Put a rage counter on target creature, that creature gains +1/+0 until end of turn
All creatures with rage counters must attack this turn if able. At end of combat, remove all rage cunters from all creatures. Attacking creatures deal 1 damage to themselves for each counter removed in this way.


Try this:
Seething Fury
3RR
Enchantment
R: Put a rage counter on target creature you control.
Each creature with rage counters on it gets First Strike and +1/+0 for each rage counter on it. Creatures with rage counters on them must attack each turn if able.
At the end of each turn, remove all rage counters from all creatures. Seething Fury deals 1 damage to each creature for each rage counter removed from that creature.


And just to add on, if anyone happens to know of a good picture, Cards I still need pictures for (least a few) shattering dreams, desperate thoughts, insanity, amalric's fury, sudden growth, the unending cycle, Therend's blessing, Reversal, defiant bones, guardian of wrath, Therend's judgement, Temple of hextor, Seething fury, Therend, Amalric Silviu. Trying to draw Therend now...
Kayrune
Level 23
Blind Eskimo
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RP-based MtG Cards
replied on: 11/6/2005 3:54:47 AM

And lands....

Bloodland

Hidden Valley

Misty Island

Secluded Island

Stone Range
ZemTheManiac
Forum Owner
Level 127
Mad Scientist
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This message was updated on 12/3/2005 12:02:09 AM by ZemTheManiac

RP-based MtG Cards
replied on: 11/21/2005 10:29:37 PM

Some good sites for card pics:
Adi Granov
Aumania

What I use to make card images:
MtG Editor

Card images:
TUA RP-based
Amtgard-based
Sam's Cards

Card stuff:
Every official creature type
Gatherer
ZemTheManiac
Forum Owner
Level 127
Mad Scientist
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RP-based MtG Cards
replied on: 11/30/2005 9:04:06 PM

yay for Un

This Deck Sucks
4UU
Sorcery
Remove your hand, library, and graveyard from the game. Remove all cards you own from the game. Select another Magic: the Gathering deck you own from outside the game. This deck becomes your library. Shuffle it and draw 7 cards. Remove this card from the game.
Kayrune
Level 23
Blind Eskimo
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RP-based MtG Cards
replied on: 12/3/2005 1:34:00 AM

uploaded "flash of light" and "Insanity"
Yay for stuff for post counts >>
ZemTheManiac
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Level 127
Mad Scientist
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This message was updated on 1/14/2006 8:57:59 PM by ZemTheManiac

RP-based MtG Cards
replied on: 1/14/2006 8:52:55 PM

Random ideas:

Prism Golem
5
Artifact Creature - Golem
3/3
Prism Golem has protection from it's own colors.
3: Prism Golem becomes the color of your choice until end of turn, in addition to it's other colors.


New version of my Amtgard card:

Kabe Rinnaul
2RG
Legendary Creature - Human Monk Druid
3/4
Protection from Black and Blue
4: Gain control of Kabe Rinnaul. Any player may play this ability. This effect does not end at end of turn.
2: Target creature gets +1/+1 until end of turn.
ZemTheManiac
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Level 127
Mad Scientist
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RP-based MtG Cards
replied on: 2/27/2006 11:11:54 PM

To anyone working on cards - I'm saving the entire Aumania collection onto my computer. I can send it all to anyone who wants a faster way to check a lot of potential card pics.

Not to mention the porn aspects of some artist's work (Vallejo)...
ZemTheManiac
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Level 127
Mad Scientist
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RP-based MtG Cards
replied on: 4/1/2006 8:02:13 AM

ZemTheManiac
Forum Owner
Level 127
Mad Scientist
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RP-based MtG Cards
replied on: 11/26/2006 5:35:13 AM

Updated list of every creature type
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