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Mikelman13
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Amalyan Temple
replied on: 5/22/2003 5:00:57 PM

Well remember, this great temple serves everyone and this is can be considered the home of your character. Basically, if you own the place, then why should you be caught for such a crime? I don't know, it's actually not that big of an issue.
Miles_Acraeus
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Amalyan Temple
replied on: 5/22/2003 11:26:28 PM

the ownership issue has been taken care of. the esp i sent was still rough and i didn't want to go any further until i had the okay. so now, if you pick or probe, or pick anything up and are caught...

also about teleportation: the limit is 4 markers. i'm using the Temples in Balmora and Ald-ruhn, and so i have two left. where? Vivec, Vos, Gnissis, Molag Mar, Ghost Gate, Suran...?

a Siltstrider can be added to the exterior if you would like to expand those destinations.

i'm about finished with the trader services, and will need some feed-back on whether they are balanced or not. i've created "stuffed" creatures that can be bought and carried (including a Vivec and Dagoth Ur "doll"). since i can't edit tga files i had to use the golden egg inventory icons. :/

so far there are: scamp, daedroth, lame corprus, centurion spider, Vivec, Dagoth Ur, and a bonewalker. any others? (i can't find the Almelexia nif, so forget it)

Unforgiven
ROOT
Overlord
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This message was updated on 5/23/2003 12:42:44 AM by Unforgiven

Amalyan Temple
replied on: 5/23/2003 12:40:11 AM

I know where the Amelexia NIF is...however, when you try to use it, it disapears.

btw. Anyone think about some quests? I'm better at scripting and object creation than world building I'm afraid.
Eltiraaz
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Amalyan Temple
replied on: 5/23/2003 3:34:59 PM

You should put one telelporter marker somewhere on the east coast like Sadrith Mora. and as plus you'll then have all three great houses easily accessible from the temple.

As for any quests, I think that a quest where you have to find some kind of relic in the caverns would be pretty cool. But again, its totally up to Mike...

Eltiraaz
Mikelman13
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Amalyan Temple
replied on: 5/23/2003 4:07:35 PM

I want the other places to teleport to, to be Vivec and Sadrith Mora...I also do not want a silt strider. Miles - I'm going to test the mod now and see how things are looking. I will get back to you on that...Eltiraaz, I will e-mail you and everyone else the blueprint of the caverns. And for the quest - I would like it to be finding an item - maybe a helmet with constant effect 60% feather or something. That means, we would need to hide this helmet somewhere and make it as well. I think Unforgiven would like to do the scripting, so we will need to work that out. What do you guys think?
Eltiraaz
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Amalyan Temple
replied on: 5/23/2003 4:49:43 PM

Heres an idea for a quest:

Since we're using Tribunal, we can say that there are goblins living underneath the Temple in the Caverns. Since such an un-holy impurity could not be tolerated to live in so sacred place you could base one quest around the idea that the ordinators need to raid the Goblin Pits underneath the temple. However, since they're so caught up in their duties in the temple they dont have time to get rid of them themselves. They recruit (or hire whatever) you to take care of them, now you must raid the pits filled with the breeding and disgusting goblins and clease the Tribunal of this disgrace. You get paid, or get some cool weapon, or piece of armour for completing it.

So.. Let me know what you think.

Eltiraaz
Mikelman13
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Amalyan Temple
replied on: 5/23/2003 4:53:33 PM

Just so you know, the trader services are very well done. This is what should be coming up next (by the way, while I was working on the mod, I renamed Amalyan Temple A to Amalyan Temple Great Hall)...the shrine will be one of the additions. Also, you know how there are many wooden doors with nothing behind them? Behind one of them, I want the private quarter of your main character (can the game automatically generate the door's name to say your name...i.e. Maximus's Private Quarters?) Behind another blank wooden door should be the quarters of a high ordinator captain.
Mikelman13
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Amalyan Temple
replied on: 5/23/2003 4:55:59 PM

Yes, this is good Eltiraaz. I would also recommend this to be the first quest for the caverns because in order for them to be accessible, one needs to get rid of the creatures. Good idea. You would get this mission from the high ordinator captain (we need to build his quarters in the Amalyan Temple Great Hall).
Unforgiven
ROOT
Overlord
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Amalyan Temple
replied on: 5/23/2003 7:04:22 PM

ooh...and how bout a little daedric shrine in the caverns that you get to bust up a lil' later? Daedric is bad for the Temple...though good for me.
Miles_Acraeus
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Amalyan Temple
replied on: 5/23/2003 10:57:16 PM

hmmm...Daedric? i have a Redoran fellow in the mission with a Daedric fetish. this could tie in nicely.

Mike: i'm sending what i have completed so far. i still have the Telvanni and Hlaalu Missions to do, but i need someone to walk through the Traders place and "leave nothing unturned". i have several scripts running, and just want to make sure that nothing gets bugged up.

Miles_Acraeus
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Amalyan Temple
replied on: 5/23/2003 11:16:07 PM

oh yeah, Mike: don't make any changes to the cells i'm currently working on. anything that needs to be tweaked can be done when we merge our work together.

also, i've done alot of landscaping and was wondering if you still need the exterior taken care of. i was thinking of something "low profile" for an entrance, kind of like a ruin type thingy.

ps. i think i got the path grids working right. :/

Mikelman13
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Amalyan Temple
replied on: 5/23/2003 11:16:37 PM

All right...I haven't received it yet. As a matter of fact, I did run the mod through the trader's place and all was working very well. I double checked most things and if I noticed a bug, I would have reported it...however, I noticed something else; when I attack one of the high ordinators, they continue to multiply out of nowhere and keep on attacking me, is this supposed to happen?
Mikelman13
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This message was updated on 5/23/2003 11:29:38 PM by Mikelman13

Amalyan Temple
replied on: 5/23/2003 11:26:31 PM

I will not touch any of your cells. As for the exterior, I was thinking about something really grand...I want it to have a grandiose and majestic look...something that would shock somebody when they first see it. However, I don't want it to be so large that it takes up the whole lake.

ps - by the way, did you say you were going to send the mod over?
Miles_Acraeus
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Amalyan Temple
replied on: 5/24/2003 4:05:21 AM

an Ordinator swarm? hehe...i'll have to look into that. it might be something hard-coded with Tribunal, and if i can't correct it, then i'll just dress some standard Ordinators up as High Ordinators.

I had some problem attaching the file with my yahoo account, so i just sent it through msn. should have it now...

Mikelman13
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Amalyan Temple
replied on: 5/24/2003 10:44:34 AM

Out of curiousity, how much money does the trader have?
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